Wandelblatt presents:
Botanica: Leaf or Die
Our first project Botanica: Leaf or Die. Learn more
Available for ![]()
The team behind Wandelblatt
We are a diverse team of six creative minds who found each other online over the past four years. What began as casual conversations about games, design, and programming has now become our passion project.
Our shared passion? Games that captivate, challenge, and tell unforgettable stories. Each of us brings our own talents and perspectives to the table. Despite our differences, we have a common goal: to create something special—not to get rich, but simply because we enjoy it.
Our hobby project is the perfect place to implement our ideas, experiment, and grow as a team. We are constantly learning from each other, inspiring each other, and celebrating every little bit of progress.
Our goal? To develop a game that excites us and you. We are working on our hobby project with a lot of passion, team spirit, and a large dose of creativity—and we look forward to showing you more soon!

Daniel
Unity developer
The perfectionist in the team—no detail is too small for him when it comes to clean code and optimal performance. He makes sure that everything runs smoothly. When faced with technical challenges, he tinkers until everything is perfect. His eye for detail takes our project to a whole new level.

Dajana
Project manager
Our organizational wizard! Dajana always has everything under control—whether it’s deadlines, meetings, or to-do lists. She makes sure that chaos doesn’t stand a chance here. Even when things get hectic, she stays calm and motivates us to give our best.

Sarah
Game designer
The think tank! Sarah not only develops game concepts, but also thinks about the little tricks that make a game unforgettable. She has a knack for storytelling, gameplay, and striking the perfect balance between challenge and fun. Her creative thinking inspires the whole team—and her enthusiasm is contagious.

David
Graphic designer
Our creative mind who transforms ideas into visual masterpieces. With his eye for detail, he brings characters, worlds, and scenes to life. Whether concept art or animation, David’s work makes visions tangible. His sense of humor always keeps the team in good spirits.

Julian
Visual designer
Julian supports our team as a visual designer, helping to make Botanica visually cohesive, clear, and inviting. With a keen sense of atmosphere, detail, and user guidance, he ensures that graphic elements not only look good but also meaningfully enhance the gaming experience. In this way, Julian helps make the game world more recognizable, well-rounded, and impactful.

Maysen
Unity developer
Maysen supports us as a Unity developer by helping us bring new ideas to life and refine existing systems. With his technical expertise, he ensures that mechanics and features are implemented in a way that is stable, cohesive, and enjoyable to play. In this way, Maysen helps make Botanica more reliable, polished, and engaging, step by step.
