Wandelblatt presents:
Botanica: Leaf or Die
Our first project Botanica: Leaf or Die. Learn more
Available for ![]()
The team behind Wandelblatt
We are a diverse team of six creative minds who found each other online over the past four years. What began as casual conversations about games, design, and programming has now become our passion project.
Our shared passion? Games that captivate, challenge, and tell unforgettable stories. Each of us brings our own talents and perspectives to the table. Despite our differences, we have a common goal: to create something special—not to get rich, but simply because we enjoy it.
Our hobby project is the perfect place to implement our ideas, experiment, and grow as a team. We are constantly learning from each other, inspiring each other, and celebrating every little bit of progress.
Our goal? To develop a game that excites us and you. We are working on our hobby project with a lot of passion, team spirit, and a large dose of creativity—and we look forward to showing you more soon!

Daniel
Unity developer
The perfectionist in the team—no detail is too small for him when it comes to clean code and optimal performance. He makes sure that everything runs smoothly. When faced with technical challenges, he tinkers until everything is perfect. His eye for detail takes our project to a whole new level.

Dajana
Project manager
Our organizational wizard! Dajana always has everything under control—whether it’s deadlines, meetings, or to-do lists. She makes sure that chaos doesn’t stand a chance here. Even when things get hectic, she stays calm and motivates us to give our best.

Sarah
Game designer
The think tank! Sarah not only develops game concepts, but also thinks about the little tricks that make a game unforgettable. She has a knack for storytelling, gameplay, and striking the perfect balance between challenge and fun. Her creative thinking inspires the whole team—and her enthusiasm is contagious.

David
Graphic designer
Our creative mind who transforms ideas into visual masterpieces. With his eye for detail, he brings characters, worlds, and scenes to life. Whether concept art or animation, David’s work makes visions tangible. His sense of humor always keeps the team in good spirits.

Nils
UX/UI designer
The architect of user-friendliness. Nils always thinks about the player and designs interfaces that not only work, but are also fun to use. From intuitive menus to clever design, Nils ensures that everything is smooth and appealing. His attention to detail motivates us to keep getting better and better.

Simone
Visual designer
The creative designer behind our visual identity. Simone gives Wandelblatt a face with her logos, icons, and UX/UI design. She combines clear structures with loving details, creating a visual language that not only catches the eye but also feels right. Thanks to her keen sense of aesthetics, our game has a polished and inviting look and feel.
